Total No. of Printed Pages:2
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SUBJECT CODE NO:-
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FACULTY OF SCIENCE AND TECHNOLOGY
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S.E. (CSE/IT)
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Computer Graphics
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(REVISED)
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[Time: Three Hours]
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[Max.Marks: 100]
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Please check whether you have got the right question paper.
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N.B
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i.
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Q.No. from section and Q.No. from section are compulsory.
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ii.
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Attempt any two questions from the remaining questions in each section
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iii.
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Assume suitable data, if necessary.
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iv.
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Figures to the right indicate full marks.
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Section
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Q.1
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Attempt any five:
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10
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1)
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Define random scan, raster scan displays.
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2)
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What is aspect ratio?
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3)
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Distinguish between convex &concave polygon.
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4)
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Define frame buffer.
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5)
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How to draw parallel lines using OpenGL?
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6)
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What is animation?
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7)
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Enlist application of computers graphics.
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8)
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DefineAPI.
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Q.2
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a)
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What is display list? Give suitable example in OpenGL.
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08
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b)
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Rasterize the line with end points (2, 3) (12, 8) using DDA line algorithm.
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07
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Q.3
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a)
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Write OpenGL code to draw following primitives-
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08
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i.
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Line loop
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ii.
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Polygon
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b)
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With neat block diagram explain display processor.
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07
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Q.4
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a)
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Write down & explain midpoint circle algorithm.
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08
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b)
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How to define menu in OpenGL? Give suitable example.
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07
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QWhere short notes on (any three)
. Logical classification of i/p devices.
. RGB color model.
. Flood fill algorithm.
. GUI in OpenGL.
. Major areas of concern in the application of computer graphics
Q.6
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Attempt any five.
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10
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1)What is GLU & GLUT?
2)What do you mean by co-ordinate system?
3)Define pivot point for rotation.
4)What is viewing?
5)Define composite transformation.
6)What is orthographic projection?
7)What is visible surface determination?
8)Differentiate uniform & differential scaling.
Q.7
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a)
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With example explain the terms-
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08
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i)
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Projection
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ii)
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Center of projection
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iii)
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Direction of projection
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b)
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Explain how rotation, translation &scaling is considered in OpenGL.
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07
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Q.8
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a)
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Prove that multiplication of transformation matrices for two successive rotations is
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08
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commutative.
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b)
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Define window and viewport, also derive window to viewport transformation.
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07
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Q.9
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a)
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Clip a line between (
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)
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(
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) using
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08
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window with lower left corner (50, 10) and upper right corner (80, 40).
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b)
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Explain Z- buffer algorithm.
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07
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Q.10
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Write short note on ( any three)
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1)
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Back face removal.
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2)
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Viewing in computer graphics.
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3)
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Homogenous
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4)
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Clipping operations.
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5)
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Computer imaging.
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